Porsche and Volkswagen automakers agree to merger

Thursday, May 7, 2009

Porsche and Volkswagen family owners agreed on Wednesday to merge the companies, creating one large “integrated car-manufacturing group”.

“In the final structure, 10 brands shall stand below an integrative leading company alongside each other, whereby the independence of all brands and explicitly also of Porsche shall be ensured,” said the Porsche Automobil Holding SE company.

A task force has been set into place to discuss details of the merger over the next month. This task force embraces managers and representatives from the works council of both companies as well as the state of Lower Saxony.

Porsche based in Stuttgart, Germany was previously controlled by the Porsche and Piëch families voting stock.

Porsche had previously tried to raise its 51% shares in Volkswagen to 75% in a take-over bid. A special German law grants Lower Saxony enough power to veto decisions with its 20% share in the VW company.

“I’m certain that we can and will advance our partnership in the difficult current year 2009, [and] have the stuff to develop the powerhouse of the international automobile industry” said Martin Winterkorn chairman of the Volkswagen Group (Volkswagen AG) and Scania AB.

The merger would help Porsche with its €9 billion debt which it incurred partially due to the ailing economy as well as its attempt at a takeover bid.

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Malware from mass SQL injections confirmed by security experts

Thursday, June 5, 2008

Nearly 20,000 websites have been attacked by unknown malicious computer users using a technique known as an SQL injection. The attackers have inserted code to install malware onto visitors’ computers. The code exploits a newly-discovered weakness in Adobe Flash Player, a very common web-browser plugin. The attacks prompted an investigation by the Taiwanese information security industry into the source of these attacks.

An SQL injection is a common method employed by malicious users to attack and deface websites, arising from website mistakes in checking user input. Attackers take advantage of these weaknesses to inject information of their choosing into the website. For example, in June of 2007, Microsoft UK found its webpage changed to a picture of the Saudi Arabia flag, an attack which was carried out using an SQL injection.

According to SecurityFocus, this most recent series of attacks stems from a vulnerability in versions 9.0.115.0 and 9.0.124.0 of Flash Player. It allows attackers to load any code they wish onto a computer running these versions of Flash.

As the vulnerability in Flash is newly discovered, Adobe has not yet released a newer version which fixes the problem. For the time being, computer security experts recommend that internet users with one of the unprotected versions of Flash disable the plug-in on Mozilla Firefox or Internet Explorer to prevent malicious users from gaining control over their computers.

The most recent version of the Flash Player, version 9.0.124.0, does not appear to be vulnerable to this exploit.

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Bat for Lashes plays the Bowery Ballroom: an Interview with Natasha Khan

Friday, September 28, 2007

Bat for Lashes is the doppelgänger band ego of one of the leading millennial lights in British music, Natasha Khan. Caroline Weeks, Abi Fry and Lizzy Carey comprise the aurora borealis that backs this haunting, shimmering zither and glockenspiel peacock, and the only complaint coming from the audience at the Bowery Ballroom last Tuesday was that they could not camp out all night underneath these celestial bodies.

We live in the age of the lazy tendency to categorize the work of one artist against another, and Khan has had endless exultations as the next Björk and Kate Bush; Sixousie Sioux, Stevie Nicks, Sinead O’Connor, the list goes on until it is almost meaningless as comparison does little justice to the sound and vision of the band. “I think Bat For Lashes are beyond a trend or fashion band,” said Jefferson Hack, publisher of Dazed & Confused magazine. “[Khan] has an ancient power…she is in part shamanic.” She describes her aesthetic as “powerful women with a cosmic edge” as seen in Jane Birkin, Nico and Cleopatra. And these women are being heard. “I love the harpsichord and the sexual ghost voices and bowed saws,” said Radiohead‘s Thom Yorke of the track Horse and I. “This song seems to come from the world of Grimm’s fairytales.”

Bat’s debut album, Fur And Gold, was nominated for the 2007 Mercury Prize, and they were seen as the dark horse favorite until it was announced Klaxons had won. Even Ladbrokes, the largest gambling company in the United Kingdom, had put their money on Bat for Lashes. “It was a surprise that Klaxons won,” said Khan, “but I think everyone up for the award is brilliant and would have deserved to win.”

Natasha recently spoke with David Shankbone about art, transvestism and drug use in the music business.


DS: Do you have any favorite books?

NK: [Laughs] I’m not the best about finishing books. What I usually do is I will get into a book for a period of time, and then I will dip into it and get the inspiration and transformation in my mind that I need, and then put it away and come back to it. But I have a select rotation of cool books, like Women Who Run With the Wolves by Clarissa Pinkola Estés and Little Birds by Anaïs Nin. Recently, Catching the Big Fish by David Lynch.

DS: Lynch just came out with a movie last year called Inland Empire. I interviewed John Vanderslice last night at the Bowery Ballroom and he raved about it!

NK: I haven’t seen it yet!

DS: Do you notice a difference between playing in front of British and American audiences?

NK: The U.S. audiences are much more full of expression and noises and jubilation. They are like, “Welcome to New York, Baby!” “You’re Awesome!” and stuff like that. Whereas in England they tend to be a lot more reserved. Well, the English are, but it is such a diverse culture you will get the Spanish and Italian gay guys at the front who are going crazy. I definitely think in America they are much more open and there is more excitement, which is really cool.

DS: How many instruments do you play and, please, include the glockenspiel in that number.

NK: [Laughs] I think the number is limitless, hopefully. I try my hand at anything I can contribute; I only just picked up the bass, really—

DS: –I have a great photo of you playing the bass.

NK: I don’t think I’m very good…

DS: You look cool with it!

NK: [Laughs] Fine. The glockenspiel…piano, mainly, and also the harp. Guitar, I like playing percussion and drumming. I usually speak with all my drummers so that I write my songs with them in mind, and we’ll have bass sounds, choir sounds, and then you can multi-task with all these orchestral sounds. Through the magic medium of technology I can play all kinds of sounds, double bass and stuff.

DS: Do you design your own clothes?

NK: All four of us girls love vintage shopping and charity shops. We don’t have a stylist who tells us what to wear, it’s all very much our own natural styles coming through. And for me, personally, I like to wear jewelery. On the night of the New York show that top I was wearing was made especially for me as a gift by these New York designers called Pepper + Pistol. And there’s also my boyfriend, who is an amazing musician—

DS: —that’s Will Lemon from Moon and Moon, right? There is such good buzz about them here in New York.

NK: Yes! They have an album coming out in February and it will fucking blow your mind! I think you would love it, it’s an incredible masterpiece. It’s really exciting, I’m hoping we can do a crazy double unfolding caravan show, the Bat for Lashes album and the new Moon and Moon album: that would be really theatrical and amazing! Will prints a lot of my T-shirts because he does amazing tapestries and silkscreen printing on clothes. When we play there’s a velvety kind of tapestry on the keyboard table that he made. So I wear a lot of his things, thrift store stuff, old bits of jewelry and antique pieces.

DS: You are often compared to Björk and Kate Bush; do those constant comparisons tend to bother you as an artist who is trying to define herself on her own terms?

NK: No, I mean, I guess that in the past it bothered me, but now I just feel really confident and sure that as time goes on my musical style and my writing is taking a pace of its own, and I think in time the music will speak for itself and people will see that I’m obviously doing something different. Those women are fantastic, strong, risk-taking artists—

DS: —as are you—

NK: —thank you, and that’s a great tradition to be part of, and when I look at artists like Björk and Kate Bush, I think of them as being like older sisters that have come before; they are kind of like an amazing support network that comes with me.

DS: I’d imagine it’s preferable to be considered the next Björk or Kate Bush instead of the next Britney.

NK: [Laughs] Totally! Exactly! I mean, could you imagine—oh, no I’m not going to try to offend anyone now! [Laughs] Let’s leave it there.

DS: Does music feed your artwork, or does you artwork feed your music more? Or is the relationship completely symbiotic?

NK: I think it’s pretty back-and-forth. I think when I have blocks in either of those area, I tend to emphasize the other. If I’m finding it really difficult to write something I know that I need to go investigate it in a more visual way, and I’ll start to gather images and take photographs and make notes and make collages and start looking to photographers and filmmakers to give me a more grounded sense of the place that I’m writing about, whether it’s in my imagination or in the characters. Whenever I’m writing music it’s a very visual place in my mind. It has a location full of characters and colors and landscapes, so those two things really compliment each other, and they help the other one to blossom and support the other. They are like brother and sister.

DS: When you are composing music, do you see notes and words as colors and images in your mind, and then you put those down on paper?

NK: Yes. When I’m writing songs, especially lately because I think the next album has a fairly strong concept behind it and I’m writing the songs, really imagining them, so I’m very immersed into the concept of the album and the story that is there through the album. It’s the same as when I’m playing live, I will imagine I see a forest of pine trees and sky all around me and the audience, and it really helps me. Or I’ll just imagine midnight blue and emerald green, those kind of Eighties colors, and they help me.

DS: Is it always pine trees that you see?

NK: Yes, pine trees and sky, I guess.

DS: What things in nature inspire you?

NK: I feel drained thematically if I’m in the city too long. I think that when I’m in nature—for example, I went to Big Sur last year on a road trip and just looking up and seeing dark shadows of trees and starry skies really gets me and makes me feel happy. I would sit right by the sea, and any time I have been a bit stuck I will go for a long walk along the ocean and it’s just really good to see vast horizons, I think, and epic, huge, all-encompassing visions of nature really humble you and give you a good sense of perspective and the fact that you are just a small particle of energy that is vibrating along with everything else. That really helps.

DS: Are there man-made things that inspire you?

NK: Things that are more cultural, like open air cinemas, old Peruvian flats and the Chelsea Hotel. Funny old drag queen karaoke bars…

DS: I photographed some of the famous drag queens here in New York. They are just such great creatures to photograph; they will do just about anything for the camera. I photographed a famous drag queen named Miss Understood who is the emcee at a drag queen restaurant here named Lucky Cheng’s. We were out in front of Lucky Cheng’s taking photographs and a bus was coming down First Avenue, and I said, “Go out and stop that bus!” and she did! It’s an amazing shot.

NK: Oh. My. God.

DS: If you go on her Wikipedia article it’s there.

NK: That’s so cool. I’m really getting into that whole psychedelic sixties and seventies Paris Is Burning and Jack Smith and the Destruction of Atlantis. Things like The Cockettes. There seems to be a bit of a revolution coming through that kind of psychedelic drag queen theater.

DS: There are just so few areas left where there is natural edge and art that is not contrived. It’s taking a contrived thing like changing your gender, but in the backdrop of how that is still so socially unacceptable.

NK: Yeah, the theatrics and creativity that go into that really get me. I’m thinking about The Fisher King…do you know that drag queen in The Fisher King? There’s this really bad and amazing drag queen guy in it who is so vulnerable and sensitive. He sings these amazing songs but he has this really terrible drug problem, I think, or maybe it’s a drink problem. It’s so bordering on the line between fabulous and those people you see who are so in love with the idea of beauty and elevation and the glitz and the glamor of love and beauty, but then there’s this really dark, tragic side. It’s presented together in this confusing and bewildering way, and it always just gets to me. I find it really intriguing.

DS: How are you received in the Pakistani community?

NK: [Laughs] I have absolutely no idea! You should probably ask another question, because I have no idea. I don’t have contact with that side of my family anymore.

DS: When you see artists like Pete Doherty or Amy Winehouse out on these suicidal binges of drug use, what do you think as a musician? What do you get from what you see them go through in their personal lives and with their music?

NK: It’s difficult. The drugs thing was never important to me, it was the music and expression and the way he delivered his music, and I think there’s a strange kind of romantic delusion in the media, and the music media especially, where they are obsessed with people who have terrible drug problems. I think that’s always been the way, though, since Billie Holiday. The thing that I’m questioning now is that it seems now the celebrity angle means that the lifestyle takes over from the actual music. In the past people who had musical genius, unfortunately their personal lives came into play, but maybe that added a level of romance, which I think is pretty uncool, but, whatever. I think that as long as the lifestyle doesn’t precede the talent and the music, that’s okay, but it always feels uncomfortable for me when people’s music goes really far and if you took away the hysteria and propaganda of it, would the music still stand up? That’s my question. Just for me, I’m just glad I don’t do heavy drugs and I don’t have that kind of problem, thank God. I feel that’s a responsibility you have, to present that there’s a power in integrity and strength and in the lifestyle that comes from self-love and assuredness and positivity. I think there’s a real big place for that, but it doesn’t really get as much of that “Rock n’ Roll” play or whatever.

DS: Is it difficult to come to the United States to play considering all the wars we start?

NK: As an English person I feel equally as responsible for that kind of shit. I think it is a collective consciousness that allows violence and those kinds of things to continue, and I think that our governments should be ashamed of themselves. But at the same time, it’s a responsibility of all of our countries, no matter where you are in the world to promote a peaceful lifestyle and not to consciously allow these conflicts to continue. At the same time, I find it difficult to judge because I think that the world is full of shades of light and dark, from spectrums of pure light and pure darkness, and that’s the way human nature and nature itself has always been. It’s difficult, but it’s just a process, and it’s the big creature that’s the world; humankind is a big creature that is learning all the time. And we have to go through these processes of learning to see what is right.

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Gore criticizes use of unwarranted domestic wiretaps

Wednesday, January 18, 2006

In a forceful speech Monday, former Vice President Al Gore criticized the use of unwarranted domestic wiretaps by the National Security Agency.

Gore called the wiretapping program, which the White House insists is vital to the defense of America, “a threat to the very structure of our government” and urged the Attorney General to appoint a special counsel for investigation into the matter. He additionally recommended Congress to hold comprehensive hearings and for telecommunications companies who are assisting in the program to stop doing so, and suggested the administration is using the threat of terrorism as a means to amass power in the executive branch.

“Is America in more danger now than when we faced worldwide fascism on the march – when our fathers fought and won two World Wars simultaneously?” He added, “Once violated, the rule of law is in danger. Unless stopped, lawlessness grows. The greater the power of the executive grows, the more difficult it becomes for the other branches to perform their constitutional roles.”

The Republican National Committee responded to Gore’s statements, saying, “Al Gore’s incessant need to insert himself in the headline of the day is almost as glaring as his lack of understanding of the threats facing America.” They continued, “While the president works to protect Americans from terrorists, Democrats deliver no solutions of their own, only diatribes laden with inaccuracies and anger.”

On Tuesday, White House press secretary Scott McClellan also responded, saying that the Clinton administration had authorized an FBI search of double agent Aldrich Ames without a warrant. Attorney General Alberto Gonzales made similar remarks earlier. Regarding Gore, McClellan said, “I think his hypocrisy knows no bounds.”

Opponents of the wiretapping program say this is an inaccurate comparison. On Monday’s edition of Larry King Live, New York Times reporter James Risen said that “under the rules at that time the Attorney General could authorize a warrantless physical search of a house. After the Ames case,” he added, “Congress changed that and closed that loophole and so that now that kind of search couldn’t be done under the law.”

Responding to the White House and Attorney General’s comments, Gore said, “The Attorney General is making a political defense of the President without even addressing the substantive legal questions that have so troubled millions of Americans in both political parties. There are…problems with the Attorney General’s effort to focus attention on the past instead of the present Administration’s behavior. [As] others have thoroughly documented, his charges are factually wrong. Both before and after the Foreign Intelligence Surveillance Act was amended in 1995, the Clinton/Gore Administration complied fully and completely with the terms of the law.”

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In the land of the open source elves: Interview with “Battle for Wesnoth” creator David White

Thursday, June 1, 2006

If you’ve always wanted to live in a world populated by elves, dwarves and wizards, you don’t need to pay for a World of Warcraft subscription or buy the Special Extended DVD Trilogy Edition of The Lord of the Rings just yet. You could instead give Battle for Wesnoth a try — an open source turn-based strategy game in a fantasy setting. For the practically minded, “open-source” means that the code which the game is made of is available to anyone who wishes to use, redistribute or change it. It was created by volunteers and can be freely shared. Even the multiplayer online part of the game is free (no ads or spyware either).

But Wesnoth, as it is often abbreviated, is notable not only because it is free. While its graphics are simple by modern standards, the sheer number of units and scenarios that are available for the game is staggering. This is where the “open source” philosophy comes truly into play: anyone can contribute art or new campaigns. As of May 2006, the forum where users can share and discuss their own art contained over 25,000 messages. Most of this art is made available under the same open source terms as the game itself.

Battle for Wesnoth lets you command armies of units such as archers, swordmen, mages and gryphons during the course of a campaign consisting of multiple missions. Typically, your mission is to defeat an enemy leader, but some scenarios let you liberate a prisoner, find a lost artifact, traverse dangerous territories, and so on. Your best units can be taken from one mission to the next, “levelling up” in the process. Even units of the same type vary in their abilities, making the tactical use of the right unit at the right time very important.

The game is reminiscent of turn-based strategy classics such as Heroes of Might and Magic or Warlords. Throughout each campaign, the player is informed of the progress of the story. For instance, in the “Heir to the Throne” campaign, the player follows the story of Prince Konrad, who must reclaim the throne of Wesnoth from an evil queen.

The game was originally designed by David White, who is still the project’s lead developer. We exchanged e-mails with David about the state of open source gaming, the future of Wesnoth, and the collaborative aspects of game development.

David, thanks for taking our questions. Open source games suffer from the problem that very few people have all the abilities needed to make a good game: programming, graphics, story development, sound effects, music, and so on. When you started Battle for Wesnoth, how did you deal with this?

Not very well. 🙂

Version 0.1 of Wesnoth was developed entirely by me, and it was ugly. It had awful graphics, and no sound or music at all.

I think the best way to deal with the problem is to make an early version of the game which showcases the desired gameplay. Then, people with the appropriate skills who like the game will contribute. This worked out well with Wesnoth, anyhow, as I soon attracted a fine artist, Francisco Munoz, and once the graphics were decent, more people started wanting to help.

I noticed that the forum allows anyone to submit art for the game. How important have contributions from ordinary players been for development?

Well, as with almost any free software project, contributions from users have been very important. In the area of art, this is definitely so, though making a substantial contribution of art generally requires a reasonable amount of skill, so the number of people who can contribute art is somewhat limited.

This has meant that the number of people who contribute art is much smaller than, say, the number of people who contribute bug reports or feature requests. Still, there are plenty of good pixel artists out there, and we have had many good contributions from our community.

Also, within the game itself, it’s possible to directly download new campaigns from the Internet, many of which have been created by players. Do you think that, in essence, we are seeing the beginnings of applying “wiki” principles to game development?

On one hand, I see the ability to directly download new campaigns as a mild convenience — it wouldn’t be much more difficult for the user to, for instance, go to a web page and download campaigns.

On the other hand, it does blur the line between ‘developer created content’ and ‘user created content’ and so, like a Wiki, makes it much easier for any user to contribute to the game.

I think that for an Open Source game, making it as easy as possible for users to contribute content is a key way to help make the game succeed. We have tried hard to do this in Wesnoth. I don’t think that with something dynamic like a game, it’s quite as easy to make absolutely anyone be able to edit it or contribute as easily as they can in a Wiki, but we have tried to make it as easy as possible.

How do you moderate user-submitted content? Are there scenarios or graphics you have rejected because they crossed a line — sexual content, excessive violence, etc.?

Well, there are basically three levels of content acceptance:

  1. ‘Official’: content can be accepted into the game itself — the content will reside in our SVN repository, and will be in the tarballs released by developers.
  2. ‘Campaign Server’: Content can be allowed on the campaign server (the server which users can connect to in-game to download more content).
  3. ‘Disallowed’: Finally, content can be disallowed on the campaign server, which means that the creator could only distribute it using their own channels (for instance, having a web site people could download it from).

Content only makes it to (1) if the developers happen to like it very much. We don’t have any firm rules as to what is allowed and disallowed, and a campaign that has short-comings from the developer’s point of view might still be allowed if it is exceptional in other areas. As an example of this, the campaign ‘Under the Burning Suns’ contained explicit references to religion. To avoid controversy, we wanted to avoid references to religion in Wesnoth. However, recognizing the exceptional quality of the campaign, we decided to accept it into the official version of Wesnoth in spite of this one aspect we didn’t like.

Artwork containing nudity has also been a controversial point in the past, as has violence (particularly explicit depiction of blood). We generally take the point of view that we will review each item as it comes, rather than making blanket rules.

With regard to whether we allow things onto the campaign server, (2), our general policy is that to be allowed onto the campaign server, the content need only be licensed under the GPL. However, we reserve the right to remove content that we consider to be distasteful in any way. Fortunately, our content submitters are generally very reasonable, and we haven’t had to exercise this right.

Our aim is to keep Wesnoth appropriate for users of any age and background — of course, it contains some level of violence, but this is not depicted very explicitly, and only parents who do not want to expose their children to animated violence of any level need be concerned. For this reason, we also do not allow expletives on our forums or IRC channels.

How do you feel about games like “Second Life”, where players trade user-generated content for money?

I’ve never understood the appeal of games like that. I don’t enjoy cheating in games, and to me buying items with real money seems like cheating — except worse, since it actually costs money.

What changes to the game or gameplay do you anticipate in the coming months and years?

Well, we’ve avoided making many gameplay changes at all, since very early on in Wesnoth’s development. Wesnoth is meant to be a simple game, with simple gameplay, and ‘changing’ gameplay will probably lead to it being more complex. We want to keep it simple.

Changes will probably focus on improving existing features, and making the engine a little more customizable. Enhancing the multiplayer component is big on the list — we’ve progressively added more and more features on the server. We also want to add more graphical enhancement. For instance, a particle system to allow various combat effects.

If you had unlimited resources at your disposal to improve the game, what would you change about it?

Wesnoth was always designed to be a simple game, with simple goals. It has exceeded all the expectations I originally had for it. There is still some ‘polishing’ work going on, but really I don’t think there is too much I would dramatically change.

Probably the largest thing I can name is a much better AI than we currently have. I’m pretty happy with the AI developed for Wesnoth — I think it’s much better than AIs for most commercial games — but it could be better. That’s the only area of Wesnoth that I think could really be very dramatically improved.

I am pretty happy with our in-game graphics. Some people compare our graphics to modern commercial games, and think our graphics are laughably poor. We often get comments that our graphics are around the same quality as those seen in SNES or Genesis games, or PC games from a decade ago. (These people should try playing a strategy game on the SNES/Genesis/PC from this long ago; Wesnoth’s graphics are much better).

I am very happy with our graphics overall. I think our artists have done an excellent job of making the game look attractive without detracting from functionality. Adding 3D graphics, or changing the style of the 2D graphics would only be wasted effort in my mind — I think we’ve achieved a great balance of making the game easy and clear, while making it look good.

With unlimited resources, I would like some more storyline/cutscene images, and a nice new title screen, but these are relatively small concerns I think.

There are some enhancements to multiplayer I would like added — multiplayer campaigns is a long-time feature request. As are more options and features on the multiplayer server.

Overall though, if I had ‘unlimited resources’, I’d much rather develop an entirely new game. We don’t have enough good Open Source games — it’s a waste to pour all the resources we have into one. 🙂

Wesnoth has dwarves with guns, World of Warcraft has gnomes and goblins with explosives and flying machines — where do you, personally, define the limits of the fantasy genre? Are there scenarios playing in a steampunk world, or ones with modern technology? Would you allow those?

Actually we have Dwarves with ‘Thundersticks’ 🙂 — mysterious weapons that make a loud sound and do lots of damage, but are clumsy and unreliable. The developers do not comment on whether or not these ‘thundersticks’ are or are not like ‘guns’ on earth. We like to keep Wesnoth slightly mysterious, and leave some things up to the player’s interpretation, rather than spell it out.

We once used to have dragoons with pistols, and other weapons like that, but we made a very intentional decision to remove them.

I don’t like categorizing things into ‘genres’. Many people debate whether Wesnoth is an ‘RPG’, or ‘strategy game’, etc. I think the debate of what genre something is in is largely irrelevant.

We do have a vision for what the world of Wesnoth is like though — and Wesnoth is a world of ancient-era weaponry, with a little magic. Of Elves and Dwarves and Orcs. Very much inspired by Tolkien. I actually originally chose this setting because my focus was on technical excellence — writing a good, solid engine — not on creating a new fantasy world. I decided to stick with a very well-known, proven theme, figuring I couldn’t go wrong with it.

We probably wouldn’t allow anything that departs dramatically from the world we’ve made into the official version of the game, but we’d be happy to have it on our campaign server. The main attempt at a ‘total modification’ of Wesnoth is a project known as Spacenoth, which has a sci-fi/futuristic theme.

At this time though, there is no release of this project. I hope they do well though.

How do you feel about turn-based games like “Heroes of Might and Magic” with their massive army-building and resource management? Do you think there’s going to be an open source equivalent of this type of game soon?

I haven’t played Heroes of Might and Magic very much. The few times I have played it, I thought it was boring to be honest. I don’t like the type of game where one marches armies around a ‘large map’ and then must ‘zoom in’ to a different ‘battle field’ every time a battle takes place. I find games like that to take far too long, and tend to become tedious.

I would prefer a civilization or perhaps colonization type game. FreeCiv is nice, though it’s close to being a clone of Civilization II. I’d like an original game that had the same sort of theme as civilization, but with new and innovative rules.

Every online game and community is also a social space. Have you met interesting people through Wesnoth whom you would not have met otherwise? Are there other stories you can tell from the community — have there been real world meetups, chat rooms, etc.?

I’ve come into contact with lots of very interesting people through Wesnoth, and have learned a great deal from them. The Wesnoth developers — many of whom are from Europe — used the LSM conference in France in 2004 as an opportunity to meet each other. Nekeme, an organization dedicated to developing and promotion Free games was kind enough to sponsor two developers to go. Unfortunately, I was not able to attend, but the developers who did had a very nice time.

We have several IRC channels on irc.freenode.net, and the most popular ones — #wesnoth and #wesnoth-dev are usually fairly busy with both discussion about Wesnoth, and friendly discussion of other topics.

Also, the developers have tried to make a habit of playing “co-operative multiplayer” games against the AI. During these games, we use the in-game chat facility to get to know each other better, and discuss improvements to the game.

Are there other open source games that have personally impressed you, or that you enjoy playing?

I’m afraid I haven’t played many. I like RPGs, and I know lots of people love NetHack and similar games, but I much prefer party-based and generally more storyline-oriented RPGs.

FreeCiv is pretty well-done, though I am happy to play commercial games, and so I think Civilization 3 and Civilization 4 are both technically superior in virtually every regard. I think that’s an inevitable problem when you make an Open Source game a straight clone of a commercial game.

Probably the most promising Open Source game I’ve seen is GalaxyMage, but it still has a long way to go.

Honestly, I don’t play that many games. I like playing commercial RPGs, usually console-based, with my wife, and I occasionally like playing the commercial Civilization series. To play an Open Source game, it’d have to be very good, and appeal to my tastes, and I haven’t found any Open Source games like that, sadly.

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Nigeria swears in new president after death of Umaru Yar’Adua

Thursday, May 6, 2010

Goodluck Jonathan, the acting president of Nigeria, was formally sworn in today, several hours after president Umaru Yar’Adua died.

The oath of office was administered in the capital Abjua. According to the constitution, Jonathan will be the country’s leader until next elections next April; he is also to nominate a vice president, who must be approved by the senate.

Jonathan already has been running the country when he became acting president since February, when Yar’Adua was hospitalised in Saudi Arabia for medical treatment.

After being sworn in, Jonathan made an address. “While this is a major burden on me, and indeed the entire nation, we must — in the midst of such great adversity — continue to gain our collective efforts towards upholding the values which our departed leader represented […] One of the true tests will be that all votes count, and are counted, in our upcoming presidential election,” he said.

Yar’Adua, aged 58, was buried earlier in the Katsina state; the government has declared a week of mourning.

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Australian government announces $52.5 million financial assistance package for Ford

Friday, May 5, 2006

Australian Prime Minister John Howard and federal industry minister Ian MacDonald today announced that the federal government would be providing Ford Australia with a AU$52.5 million (US$40.4 million) “financial assistance package”. Additional assistance will also be provided by the Victorian state government.

According to Mr Howard, the injection will secure Ford’s manufacturing operations in Australia “for the long term”.

From the package, AU$40 million will be used for the design and manufacture of Ford’s next model Falcon and Territory vehicles, which will be built in Australia.

Despite being given a major facelift in 2002 and another in 2005, the Falcon’s bodyshell dates back to 1998. The current Falcon will need to serve the company until at least 2007 when the new model is anticipated. In the meantime, it will face stiff competition from the completely new Holden Commodore (the Falcon’s major competitor) which will be released in the second half of this year.

The additional AU$12.5 million will be spent on the development of a light commercial vehicle platform, which will be built overseas and marketed to around 80 countries. Mr Howard said that the light commercial project would involve construction of a research and development centre, which will become the base for R&D projects in the region.

Mr MacFarlane said that the research facility was exciting for Australia and that it would put the Australian automotive in the spotlight.

“The funding has helped Ford Australia secure the largest automotive R&D project ever undertaken in Australia which is equally exciting news for local Ford employees and Australian component producers” he said.

“The project will see Ford Australia become a centre for automotive design and engineering excellence in the Asia Pacific region which will bring spin-off benefits for the broader industry,”

“This opportunity will put both Ford Australia, and the Australian automotive and components sectors on the world map as far as our automotive design and engineering capabilities are concerned.” Mr MacFarlane said.

Mr Howard claims that the projects will create 273 jobs and secure the future of the “iconic” Ford Falcon, which has been built in Australia since 1960.

The financial package is conditional upon Ford Australia giving the Australian automotive component industry an opportunity to supply components for the vehicles produced by the two projects.

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Thousands of Australian workers set to rally against IR reform

Tuesday, November 15, 2005

Police and union leaders across the country expect big crowds during today’s National Community Day of protest against the Federal Government’s WorkChoices proposed changes to industrial relations laws.

The Australian Council of Trade Unions (ACTU) predicts hundreds of thousands of people will demonstrate in Sydney and Melbourne. Protest meetings in other capital cities are expected to attract workers in their tens of thousands. The rallies will take place in 300 regional sites across Australia.

Labor’s opposition spokesman on industrial relations, Stephen Smith says, “The more people become aware of the nature of the changes and the detail of the changes, the more they realise how vulnerable they are and the more they want to do something to prevent the changes.”

Mark Bethwaite, from Australian Business Ltd, believes most people will go to work as usual. “Because frankly they are not convinced by the scare campaign the ACTU has been running,” Mr Bethwaite said.

The Federal Government has been accused of instructing agencies to refuse staff leave to attend the rallies against its IR changes and says it will not be affected by a rally of one person or a 100,000.

The Federal Department of Workplace Relations has issued advice to other departments that employees wanting to attend the National Community Day of Protest should be denied leave.

State and territory leaders intend to mount a High Court challenge to the Federal Government’s proposed industrial relations changes.

The ACTU say, “the IR changes are not just an attack on workers – they fundamentally undermine the values that make Australia great. Beneath all the glossy advertising are proposals that will unfairly curtail your rights at work, cut the amount of time you can spend with family, and erode your job security.”

The federal government have spent over fifty million dollars on promoting the radical new changes.

Unions say the changes will make it easier for workers to be sacked; cut take-home pay and reduce minimum standards; change the way minimum wages are set to make them lower; replace the award safety net with just five minimum conditions; restrict access to unions; make it harder for employees to bargain as a group; and reduce the powers of the independent Industrial Relations Commission.”

In Melbourne, Australian Education Union’s Mary Bluett said the IR legislation “is not the legacy we want to leave our children.” About 12,000 public servants, 10,000 building workers and hundreds of nurses are also expected to join the protest, but workers operating road, train, tram and bus services will remain on duty to allow commuters to travel free to the rally.

Sky News estimated the number attending the rally in Melbourne as 175,000.

The Australian Chamber of Commerce and Industry labelled the rally “a tired union stunt”.

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Polish President Lech Kaczy?ski dies as his plane crashes in Russia

Saturday, April 10, 2010

Polish President Lech Kaczy?ski, travelling with 95 other people, died when his plane crashed in Russia. Officials say the crash, which occurred when the plane was approaching a Russian airport on Saturday, was due to dense fog, and that there are no survivors.

The Polish Central Bank governor, Slawomir Skrzypek, and other members of the Polish government were amongst those onboard. The crash was near Smolensk airport in western Russia. Kaczy?ski’s wife was killed along with him when the Tupolev Tu-154 went down; the trip to Russia was to commemorate the 70th anniversary of the Katyn massacre, when thousands of Polish prisoners of war and civilians were killed by the Soviets.

According to preliminary reports, it got caught up in the tops of trees, fell to the ground and broke up into pieces. There are no survivors in that crash.

Sergei Antufyev, the governor of the Smolensk area, said on Russian television that no one survived the crash; the claim was backed by Polish news agencies as well. “As it was preparing for landing, the Polish president’s aircraft did not make it to the landing strip,” he commented.

“According to preliminary reports, it got caught up in the tops of trees, fell to the ground and broke up into pieces. There are no survivors in that crash. We are clarifying how many people there were in the [Polish] delegation. According to preliminary reports, 85 members of the delegation and the crew,” he added.

The exact passenger number was not known at first, with conflicting figures given by the Russian police, who said there were 132 people on board, and Polish officials. However, a full flight manifest received from the Presidential Office has been published by several news portals, giving 96 as the number of killed in the crash, including eight members of the crew. The manifest is also available on the Office’s official web page.

Television footage showed the burning plane with its charred parts scattered in the forest where it crashed. The plane crashed approximately two kilometres (1.3 miles) from Smolensk airport.

“The plane caught fire after the crash. Teams began attempting to pull out passengers from the badly damaged airplane,” commented a spokesman for the Polish Foreign Ministry from Warsaw. The chief of Poland’s military force, Franciszek Gagor and Deputy Foreign Minister Andrzej Kremer were among the victims.

A Polish television worker, Slawomir Wisniewski, said he was a witness to the crash, having seen it from hotel close by. “I saw through the fog, the aeroplane flying very low with the left wing pointing to the ground. I heard something being broken and then that thudding sound. Two flashes of fire next to each other,” he said, as quoted by the BBC.

Polish Foreign Minister, Radoslaw Sikorski noted that the country “could not have conceived a more horrible, poignant, tragic occurrence than our president going to commemorate the 70th anniversary of the murder of 20,000 Polish officers at Katyn himself dying.”

With the Polish president deceased, the speaker of the lower house of the parliament known as the Sejm, currently Bronislaw Komorowski, takes over as head of state, Komorowski’s assistant Jerzy Smolinski told the Reuters news agency.

Kaczy?ski is survived by his daughter Marta and by his identical twin brother, Jaros?aw Kaczy?ski who was Prime Minister of Poland from 2006 to 2007 and is currently chairman of the Law and Justice Party he co-founded with Lech. Both brothers were child actors who starred in the 1962 film, The Two Who Stole the Moon.

The Tupolev Tu-154, which was operated by the Polish Air Force, made its debut flight in 1990. 2,725 people have died in the 66 crashes involving this type of aircraft.

According to the flight manifest, those on board included:

  • Lech Kaczy?ski, the President of Poland
  • Maria Kaczy?ska, the first lady of Poland
  • Ryszard Kaczorowski, the last President of the Polish government-in-exile
  • Jerzy Szmajdzi?ski, the Deputy Speaker of the Sejm
  • W?adys?aw Stasiak, Chief of Office of the President of the Republic of Poland
  • Aleksander Szczyg?o, head of the National Security Bureau
  • Pawe? Wypych, Secretary of State in the Office of the President of the Republic of Poland
  • Mariusz Handzlik, Undersecretary of State in the Office of the President of the Republic of Poland
  • Andrzej Kremer, Deputy Minister of Foreign Affairs
  • General Franciszek G?gor, Chief of the Polish Army General Staff
  • S?awomir Skrzypek, President of the National Bank of Poland.
  • Andrzej Przewo?nik, Secretary-General of Council for the Protection of Struggle and Martyrdom Sites and several members of the Sejm.

Several other Polish government figures were in the plane as well. None of the passengers survived the crash. Poland has declared a week of national mourning after the incident.

Russian Prime Minister Vladimir Putin was immediately appointed by Dmitry Medvedev, the president, as the head of the commission to investigate the crash. The latter also sent Sergei Shoigu, the Russian minister of emergency situations, to the site of the crash.

It is definitely the most tragic event in the post-war history of Poland.

Prime Minister of Poland Donald Tusk remarked that “[w]e stand in the face of an incredible tragedy, one of the biggest tragic events of our nation’s history. It is definitely the most tragic event in the post-war history of Poland.”

Russian President Dmitry Medvedev commented that “All Russians are sharing in your grief and mourning. I promise that all the circumstances of this tragedy will be investigated most thoroughly, in closest cooperation with the Polish side. I have given exhaustive instructions to the law-enforcement agencies.”

He added, “On behalf of the Russian people, I am expressing my deepest, most sincere condolences to the people of Poland, sympathy and support for the victims’ families and friends.” According to Medvedev, Monday the 12th will be a day of national mourning in Russia.

British Prime Minister Gordon Brown, meanwhile, noted, “I think the whole world will be saddened and in sorrow as a result of the tragic death in a plane crash of President Kaczynski and his wife Maria and the party that were with them.”

“We know the difficulties that Poland has gone through, the sacrifices that he himself made as part of the Solidarity movement. We know the contribution he made to the independence and the freedom of Poland,” he continued.

French President Nicolas Sarkozy said of Kaczy?ski, “[He] devoted his life to his country. A tireless defender of the ideas in which he believed, he always battled with conviction for the values that founded his entry into politics: democracy, liberty and the fight against totalitarianism.”

I remember many meetings with him on European and international levels, in the end we always found a solution.

German Chancellor Angela Merkel stated, “This is a political and human tragedy for Poland, our neighbouring country. Lech Kaczy?ski was a real lobbyist for his country, he loved his country and he was an argumentative European.”

Merkel also told of the memories she had of Kaczy?ski, saying: “I remember many meetings with him on European and international levels, in the end we always found a solution. I know that all of his life was dedicated to the fight for Poland’s freedom and Europe’s freedom. My husband and I fondly remember [his] invitation to his country house near Gdansk where we spent many, many hours talking about Polish and European history.”

US President Barack Obama made statement saying, “Today, there are heavy hearts across America. The United States cherishes its deep and abiding bonds with the people of Poland. It is a testament to the strength of the Polish people that those who were lost were travelling to commemorate a devastating massacre of World War II as the leaders of a strong, vibrant, and free Poland.”

Obama added, “That strength will ensure that Poland emerges from the depths of this unthinkable tragedy, and that the legacy of the leaders who died today will be a light that continues to guide Poland – and the world – in the direction of human progress.”

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United Nations Secretary-General Ban Ki-moon said, “Kaczynski served his country and people with distinction and conviction, and was deservedly respected internationally. That he died en route to an event marking a new level of reconciliation between Poland and Russia is particularly poignant.”

Australian Prime Minister Kevin Rudd also expressed his condolences. “The tragic death of president Kaczincki of Poland is a great loss to the people of the Polish Republic and of course to the government of the Polish Republic,” he said. “This has been an extraordinary tragedy involving the loss of nearly 100 people. On behalf of the Australian Government we extend our condolences to the Polish people, to the the Polish government and our thoughts and our prayers are with them all.”

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